This week The Render Guy meets Alberto Cibinetto of Baumatte
an architectural visualization studio based in Italy he also runs Bauclassroom, an architectural visualization school.
Being myself also a Cinema 4d and Vray user I was very interested in having a small conversation with him that I could share with you guys.
I hope you enjoy it as much as I did.
1. HI ALBERTO, THANKS FOR TAKING THE TIME; TELL US PLEASE WHO YOU ARE AND WHAT YOU DO.
Hi TRG, i’m an Italian architect and cg artist.
My interest in cg and, specifically, in architectural visualization started about ten years ago during university and then become my work.
I’m founder of Baumatte, an architectural visualization studio based in Treviso, Italy. We provide images for architects, designers, real estate and more.
In 2014 i founded Bauclassroom, an architectural visualization school for architects or students who want to learn in deep to achieve high-end images.
2. HOW DID YOU GET IN THE FIELD OF ARCHVIZ?
During my degree studies my father teach me something about photography and photo processing in darkroom. That world fascinated me so much so i started working on postprocessing images: both personal photos and first rudimentary render images.
These were very important years for me, i learn a lot and start to find ispiration everywhere: from photography, films, art and a lot of cg artists.
3.THE WORK OF YOUR STUDENTS LOOKS AMAZING. CAN YOU TELL US A LITTLE BIT MORE ABOUT YOUR SCHOOL, HOW IT WORKS?
Well, we are a very passionate team and i think this is a good starting point. During our Workshop we spent lot of hours with our students and is important to work in a great mood and with positive spirit. I think this is the only way to obtain highest results.
Since 2014 we have about two-hundred students and during these years we improved our classes and now we provide different kind of workshop: postproduction ws, visualization ws focused on exterior and interior.
Our goal is to train people step by step into architectural visualization with different knowledges from photography and art to technical modeling and texturing. An important aspect for us is to have a “cultural” approach to images and to create renderings.
Camera angle, lighting, material creation and postproduction process have same importance and great use of them with good perception for composition and colors produce emotional images.
4. WHAT ABOUT YOUR WORK, HOW DO YOU APPROACH IT, WHAT DO YOU TRY TO ACHIEVE, WHAT DO YOU LIKE ABOUT IT AND WHEN DO YOUR CONSIDER A PROJECT READY?
This is great questions because our images are made for different purposes. Sometimes for clients and sometimes for our workshop. Last one often is the most difficult goal.
Start from clients: first step is to understand or TRY to understand what they are looking for. This is the most important phase, in our opinion, because is the starting point of our workflow.
We ask for drawings, sketches, material references and any suggestion in order to understand mood and details about images we are going to work on.
After we start modeling from 2d or 3d files and in second case sometimes we prefer to re-model all with our specifics in order to obtain great mesh and surface.
After this we start lighting phase, for us very important and we send some sketches to the client that choose the one closest to his idea. Then we move to material creation and adding details.
We use high quality texture or scan texture in order to obtain better results; sometimes main texture come out after hours of photoshop adjustments.
Now it’s time to send a low quality preview to clients and when confirmed we move to computing high-quality render. Normally 4/5k width.
Postproduction phase could be quite fast, for example in interior or massive in case of exterior images with less 3d details, in case of competition and short deadline.
Personally i love postproduction, i think that is the most flexible and artistic work in our production and sometimes could litteraly save you when you are running in short deadline.
For workshop images the process is the same, more or less. There isn’t a “real” client but we are at same time cg artist and client of ourselves.
5. YOU ARE OBVIOUSLY A VRAYFORC4D USER, WHAT PUSHED YOU TOWARDS THIS SOFTWARE?
I’m a “in-love” cinema 4d user since a was a student.
During my Architecture degree i was a mac user so i start doing my 3d model with Archicad and Cinema 4d. I think i’ve tried one of the first version of Vrayforc4d, it was 1.04 (if i remember correct).
Since then V-Ray has grown incredibly and now with last version 3.4 it is very powerful, flexible and stable (very important aspect during images production).
SurfaceSpread (Laubwerk) is also an important plugin since we now make almost everyhting in 3d and need a powerful scattering tool. It allow us to manage tons of clones in our scene. I’m also a tester of SurfaceSpread and i would thank Timm Dapper for the development and support.
6. YOU NOW WORK WITH VERSION 3.4 CAN YOU TELL US A BIT MORE ABOUT THIS UPGRADE?
I’m using it since few months and i’m very happy about improvements.
Progressive anti-aliasing works perfect and speed increase is great.
I like also the VFB with lot of controls that allows to have quick post in real time during rendering.
7. CAN YOU TELL US ONE OF THE FUNNIEST THINGS THAT HAPPENED DURING YOUR CAREER AS A 3D ARTIST?
During these years we worked with different clients and different kind of projects; so we found completely different situations. Both funny and embarrassing.
A while a go, a client asked us if our Workshops had a cost or if we make them for free…we answered that we believe in charity and each of us is free to do it as it wants..but we don’t do it with clients…;-)
8. HOW DO YOU THINK THE INDUSTRY WILL CHANGE IN THE NEAR FUTURE?
Cg Industry is growing quickly. VR is here and in coming months i think that lot of companies wi’ll invest time and money in this amazing tecnology.
However, despite of most common thiking that Softwares do images, no futuristic technology or hardware could replace people.
Behind images, movies, vfx there are always people.
There is no “better” software…each one is great if you are good at using it.
You can learn all the thecnical aspects and plugins but if you miss image composition, importance of light and color tone, you’ll never be able to do great images.
9. IF YOU WERE TO MENTOR SOMEONE ABOUT THIS CAREER, WHAT WOULD YOU SUGGEST OR RECOMMEND? OR IF YOU COULD GO BACK IN TIME TO 10 YEARS AGO, WHAT WOULD YOU SAY TO YOUR YOUNGER SELF?
During this years i found lot of inspiration from art, cinema, photography and more. If i could say something to a young cg artist who moves first steps in this industry is: be positive and curious..! Never stop learning from anybody. If you have great passion and perseverance you will get what you want.
10.THANKS A LOT FOR DOING THIS FOR US, IF PEOPLE WANTED TO CONTACT YOU WHERE THEY FIND YOU?
It was a pleasure, thank you guys.
My websites are:
Obviously we have facebook pages: