CINEMA 4D Broadcast has everything you need to create dynamic broadcast graphics quickly and easily. If you are a motion graphics artist looking to add 3D to your existing suite of tools, then this is the ideal choice for you. If you are already familiar with 2D motion graphics software you already have an advantage! CINEMA 4D Broadcast contains many common elements – and that flattens the learning curve!
CINEMA 4D’s powerful export options allow multi-layer image export directly into popular compositing software such as After Effects, Motion, Final Cut Pro, Combustion and others. The huge array of options let you have complete control over the images and animations you export.
Materials and Textures
Make your objects look perfect with the right materials and textures. Choose from simple image files to complex shaders, animations, hand-painted masterpieces, or hundreds of pre-defined materials.
Set things into motion in CINEMA 4D by using a comprehensive Timeline, keyframes and function curves (F-Curves). Animate just about very parameter of almost any object.
Lighting and Rendering
When you need to light and render your scene, CINEMA 4D offers a comprehensive selection of light sources and shadow types to create perfect lighting.
SPLINE UV MAPPER
With the Spline UV-Mapping plugin for MAXON CINEMA 4D you can create UV-coordinates for any mesh simple and fast. This will allow you to use UV-mapping on meshes that were created with 3D-scanners, metaballs or similar techniques. The U-coordinates are placed along a spline object you define; the V-coordinates can be set by spherical or planar projection.
Simply right click on the object you want to edit and select the “Spline UV-Mapping” tag from the context menu. Create a spline object that follows the shape of your object and drag & drop this spline object into the plugin tag. UV-coordinates will be created based on the shape of this spline and it’s rotation.
The created UV-coordinates are stored in an UVW-tag. After you have created the UVs you can simply delete the plugin tag and hand your mesh over to the texturing, animation or rendering pipeline. When the Spline UV-Mapping plugin is applied all texture tags of your edited object will automatically switch their projection mode to “UVW Mapping”.
This product may only be sold to customers of the following countries: Austria, Germany, Italy, Switzerland and Slovenia.