CINEMA 4D Studio’s character tools make it easy to create character rigs and advanced character animations. Adding hair or fur to characters is fast and simple with a powerful suite of hair tools that let you grow, comb, style and animate. The physics engine makes it simple to perform complex collisions and interaction between objects, be it just a few or thousands. Network rendering allows you to take advantage of all computers on your network to help render your animations faster.Despite being designed for advanced 3D, the extra tools found in CINEMA 4D Studio are still designed to be user-friendly and intuitive. Generating advanced 3D effects such as hair is surprisingly easy and fast, with CINEMA 4D doing much of the work for you. For example, hair will automatically swoosh and sway as you move your character around; and making thousands of objects collide with each other only takes a few mouse clicks to set up.CINEMA 4D Studio lets you unleash your creativity and enjoy 3D without limits.
CINEMA 4D Studio is MAXON’s flagship product. Studio includes all Prime, Broadcast and Visualize features – and more!
CINEMA 4D Studio can import and export a variety of file formats, which lets you integrate it in almost any pipeline. The modeling toolset lets you work with parametric or polygonal objects, subsivision surfaces and all types of deformers and modifiers. CINEMA 4D’s non-linear modeling lets you modify parametric objects at any time and is lightweight and fast.
Materials and Textures
CINEMA 4D offers all standard and advanced options for creating the perfect surface for your models. Materials have 14 different channels and you can even customize channels for specific needs (e.g. game engines). Use images or movies as textures or advanced shaders such als Subsurface Scattering or Backlight. CINEMA 4D offers an industry-standard 3D painting toolset for high-end texturing.
When it comes to animation, CINEMA 4D Studio is a Jack of all trades. Of course it features all of the standard animation tools you would expect from a high-end 3D package.
Lighting and Rendering
SPLINE UV MAPPER
With the Spline UV-Mapping plugin for MAXON CINEMA 4D you can create UV-coordinates for any mesh simple and fast. This will allow you to use UV-mapping on meshes that were created with 3D-scanners, metaballs or similar techniques. The U-coordinates are placed along a spline object you define; the V-coordinates can be set by spherical or planar projection.
Simply right click on the object you want to edit and select the “Spline UV-Mapping” tag from the context menu. Create a spline object that follows the shape of your object and drag & drop this spline object into the plugin tag. UV-coordinates will be created based on the shape of this spline and it’s rotation.
The created UV-coordinates are stored in an UVW-tag. After you have created the UVs you can simply delete the plugin tag and hand your mesh over to the texturing, animation or rendering pipeline. When the Spline UV-Mapping plugin is applied all texture tags of your edited object will automatically switch their projection mode to “UVW Mapping”.
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