CINEMA 4D Visualize gives you a comprehensive suite of modeling and texturing tools and rendering options. Features included are Global Illumination, Physical Sky, sketch-style rendering and huge librairies of 3D scene fillers, textures, lighting environments, and much more.
CINEMA 4D Visualize has a massive range of import options that let you work with models from a large variety of 2D and 3D applications. There is file exchange support for many leading 3D CAD applications such as VectorWorks, ArchiCAD and Allplan.
CINEMA 4D Visualize is the perfect tool for creating high-quality visualizations. You can either import your file from a CAD software in one of the many supported file formats or even use CINEMA 4D’s versatile modeling toolset to enhance your scene or create new designs.
Materials and Textures
CINEMA 4D Visualize comes with hundreds of pre-defined textures. No matter if you are an architect, interior designer or product designer, the available high-quality materials simply need to be dragged and dropped into your scene and your objects are ready to shine. Of course you can always tweak existing presets or even create your very own new materials.
CINEMA 4D Visualize offers many easy-to-use animation techniques. It’s simple to create a camera movement along a spline or let doors and windows open and close.
Lighting and Rendering
CINEMA 4D Visualize offers numerous types of lights and shadows that can brighten up even the most challenging situations. And the render engine takes control of all available processor cores to get high-quality results as quickly as possible.
SPLINE UV MAPPER
With the Spline UV-Mapping plugin for MAXON CINEMA 4D you can create UV-coordinates for any mesh simple and fast. This will allow you to use UV-mapping on meshes that were created with 3D-scanners, metaballs or similar techniques. The U-coordinates are placed along a spline object you define; the V-coordinates can be set by spherical or planar projection.
Simply right click on the object you want to edit and select the “Spline UV-Mapping” tag from the context menu. Create a spline object that follows the shape of your object and drag & drop this spline object into the plugin tag. UV-coordinates will be created based on the shape of this spline and it’s rotation.
The created UV-coordinates are stored in an UVW-tag. After you have created the UVs you can simply delete the plugin tag and hand your mesh over to the texturing, animation or rendering pipeline. When the Spline UV-Mapping plugin is applied all texture tags of your edited object will automatically switch their projection mode to “UVW Mapping”.
This product may only be sold to customers of the following countries: Austria, Germany, Italy, Switzerland and Slovenia.