This week The Render Guy meets Yunal Zobu from Varna, Bulgaria a generalist artist which work has been widely published on different forums. I met Yunal in Sofia for the CG2 event of Chaos group. He is an advanced VRAYforC4D user.

I hope you enjoy this interview  as much as I did.

 

1. Hi Yunal, thanks for taking the time; tell us please who you are and what you do.

Hi TRG, let me start by thanking you for this opportunity.
My Name is Yunal Zobu and together with Pavel Dimov we are running the CGI dept. of MOS Consult.  We are based in Varna, Bulgaria and we produce imagery not only for the arch-viz market but we are also steadily involved with projects for various furniture and kitchen manufacturers.

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2. How did you get in the field of Visualization? And why specifically the branch you are in?

My initial entry into the world of 3D was – as some may describe it – a pure coincidence. I was looking for a job and this company was offering an internship at that moment, so I thought why not try something completely new. I started with C4D R10 and I’m totally hooked ever since.

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3.Can you tell us a bit more about your work, how do you approach it, what do you try to achieve, what do you like about it and when do you consider a project ready?

We are mainly architectural visualization studio with a strong affinity towards animations and VR content.
Regardless the type of the project I always strive to achieve two goals: to meet our clients vision for a final product and to create something beautiful that I can be proud of during that process.
We consider our job done when our clients are happy with the end result. It always helps if we are happy at that stage with it as well 🙂

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4. Who is your biggest influence when it comes to finding inspiration?

I have to separate the types of influences into two. On one side you have the creative inspirations from the CG industry, the biggest one for me being Marek Denko followed by Athanasios “Noseman” Pozantzis and Mike “the Monkey” Senften. Recently I find myself really enjoying Simon Holmedal’s work as well. From the traditional drawing point of view Glen Keane is unmatched for me. His legendary Disney work aside, his latest two shorts “Paperman” and “Duet” will leave a mark in everyone who sees them.


The other (“dark”) side of it is the business side. For that part I can say that I really enjoy the grow and business model of Aixponza and try to listen to Manuel every time he’s talking about how they run the studio.

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5. You are obviously a VRAYforC4D user, what pushed you towards this software?

Since we started we strive to provide the best “product” possible.  That of course requests using the best tools out there and for us V-Ray has always been the go-to render engine. Through the years we continued to test different solutions and we are still staying open-minded towards any new developments (we are happily surprised with Redshift recently), simply V-Ray meets our needs better than any other render engine we have used so far.

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6. You now work with Version 3.4 can you tell us a bit more about this upgrade?

Version 3.4 was a so long waited development for the whole C4D community and I can honestly state – it was hands down worth the wait!
The workflow is so simplified which makes such a huge difference on your daily work routine.


The additional features that we have now (progressive rendering, denoising, the GGX model, animated clippers, lens effects, GPU support, etc.) are really state of the art as far as rendering technology goes. And we got an additional plus, seeing VRayforC4D as part of the whole V-Ray family which is simply great.

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7. Can you tell us one of the funniest things that happened during your career as a 3d artist?

I don’t know if it does classify as a “funny” moment per say, but it definitely left a very precious mark on me. For my first build board image I had to create a simple led stripe behind a glass shelf. It of course wasn’t that simple for me, keep in mind that I was very (un)fortunate to lend on such a project for say… my 5th rendering ever created.

Naturally I turned to the forums for help and a very respected member told me and I’m paraphrasing here “Boy, learn to walk before you run!”. Meaning my entire scene was a so crappy that my led lights were the last thing to worry about. All I can say is: Great advice, STRAT. Thank you!

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8. How do you think the industry will change in the near future?

The biggest change that I expect is the waiting for rendering to be completely removed. The industry is already making the steps towards a complete real time rendering solution and if the hardware industry keeps the same development pace I think in 5-6 years we can surely expect the IPR windows to become the final renders in a few milliseconds.

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9. If you were to mentor someone about this career, what would you suggest or recommend? Or if you could back in time to 10 years ago, what would you say to your younger self?

The one thing I’d say is to try to kill their ego as fast as possible. There are no secret shortcuts, no hidden features no matter of the software you choose. You simply have to work hard, put the extra hours every day, read a lot and be willing to invest in your own growth.

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10.Now on the geek side, what is you do to give your image that final magic touch?

I guess I won’t share anything new here. My latest post-production affection is Resolve. I can’t believe how good (and free) this piece of software is and yet how unpopular it still is.

11. Thanks a lot for doing this for us, if people wanted to contact you where can they find you?

Thanks for having me! You can find our portfolio at www.3DRender.tips and on my social media handles IG: yunal_zobu and TW: @YunalSobu

 

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