Spline|UV Mapper 2024 [R14-R2024]

 99,00

Support: Cinema4D R14-R2023 (Win & OSX) and Cinema4D R2024 (Win only, OSX coming)

An important note: After purchase you will receive via email link to download plugin, license will be send to your email during next 24 hours or shorter usually.

For C4D 18,19,20 the C4D Serial (first 11 digits only) and for R21-R2024 (also subscriptions), the full Maxon USER ID (you find this in Extensions menu/Tools/Export License overview).

More then one serial please add separated with a comma.



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Now Supports C4D up to Version R2024!

For Version v21-26, please enter the Maxon “Profile ID” (=”UserID”) instead of a C4D serial.

Spline|UV-Mapping Plugin for MAXON CINEMA 4D

The Spline UV-Mapping plugin allows you to quickly create UV-coordinates for any mesh, enabling UV-mapping on meshes created with 3D scanners, VDB meshing tools, or similar methods. The U-coordinates are aligned along a user-defined spline object, while the V-coordinates are set by spherical or planar projection.

How It Works:
  1. Right-click the object you want to edit and select the “Spline UV-Mapping” tag from the context menu.
  2. Create a spline object that follows the shape of your mesh and drag it into the plugin tag.
  3. UV-coordinates are generated based on the spline’s shape and rotation.

The created UV-coordinates are stored in a UVW tag. Once the UVs are generated, the plugin tag can be removed, allowing the mesh to continue through the texturing, animation, or rendering process. The plugin automatically switches texture tags to “UVW Mapping” mode when applied.

Tag Tab

  • Spline: Link your spline object here. The U-coordinates are generated based on the nearest point on the spline.
  • Uniform: Distributes spline sampling points uniformly along the spline.
  • Use Spline Intermediate Points: Samples the spline visible in the viewport.
  • Force High Quality: Ensures high-quality sampling, especially when “Uniform” is disabled.
  • Selection Tag: Restrict the plugin’s effect to a specific selection.
  • Invert Selection: Inverts the selection specified by the linked selection tag.
  • UVW Tag: Link a UVW tag to modify specific UV data.
  • Projection Type: Choose between spherical or line-based projection methods.
  • Size: Scale V-coordinates when using the “Line” projection type.
  • Switch UV: Swap U and V-coordinates.
  • Invert U/V: Inverts U or V-coordinates.
  • Apply: Forces the plugin to execute.
  • Auto Update: Automatically executes the plugin when changes occur in the spline, object, or plugin tag.

Knots Tab

  • Knot Count: Define the number of knots (3 to 10).
  • Draw Knots: Displays knots as white circles in the editor.
  • Radius: Adjusts the knot display size.
  • Reset: Resets knot offsets to zero.
  • Auto Align: Distributes knots uniformly along the spline.

IMPRINT

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OUR MISSION

We are 3D artists since more than 20 years and believe that quality matters.

We love to code workflow helper plugins for our work and make them available to all our fellow artists out there,

IN addition we research since more than 1.5 decades in the field of CG materials (BRDF/BSDF/PBR/…) and render engines.

One of our main passion since ever then is to create high level “Physical” materials/surfaces for rendering

WHO WE ARE

3DTOOLS.INFO is a small group of 3D artists. The team is lead by Stephan Laub, based in Vienna/Austria, who is also known as the initiator and initial creator of the V-RAYforC4D render engine (vrayforc4d.com), which had been transferred to CHAOSGROUP a few years ago, now known as “V-Ray for Cinema 4D.

We are architects, as well contributing to the 3d world, a passion from Stephan Laub since over 25 years.

We love to create and provide materials/textures, assets, tools and CG teaching – online worldwide, as well as local in our HQ in Vienna. Contact us for more info! shop_sales@3dtools.info

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