Create THOUSANDS of high end, seamless & high resolution materials, EASY direct inside C4D, tailored exactly to your needs with the unique Q-TILE-PRO tile shader system. – Supports also SCANNED textures as input!


"Q-TILE PRO | surface engine" is c4d native plugin, which enables you to do ANY tile shapes or repeating high end surfaces, with ANY kind of variations directly within C4D in unseen detail, variation and quality and in the most easiest ways possible. In addition it lets you generate "endless visually non repeating" surface textures also on huge surfaces, like asphalt, concrete, plaster, but also on a smaller scale you will get very natural looking surfaces in a few clicks, which never show the usual non-wished repeating structures, we sadly often see in even seamless texture we use.

It works with the internal #c4d engine, and direct within #vray, #corona, #redshift rs node editor and IPRs of course and via included auto-baking also in any other CPU or GPU render engine that not support direct c4d shaders, like #octane. The Q-TILE-PRO internal baker is fully multi threaded and very fast also for 8k texture or higher, with any changes you can update textures in the shader on click on the bake button, all bitmaps wich you have loaded the result updated automaticly. The baked result is 1:1 the same as the shader would render at that res. You can bake 4k, 8k results or even 16k+ texures with a seconds and thing needs to be baked only once.

Build in Custom Tile and Pattern Editor

Your imagination is the limit, the Q-Tile-Pro surface engine comes with its own shape and pattern editor system, where you can draw any polygonal or free form shapes, plugin comes already with 2 shape libraries included, with around 150 predefined library items that can be used right away.

Deep & Seamless C4d Integration

Q-Tile-Pro is deeply integrated into Cinema 4D and runs natively inside the C4D interface. it can be used like a shader, and you can place any c4d shader and c4d bitmap inside it. It extends the c4d feature set in new ways to build high end surfaces.

Deep Control of Tex placement

The Tile Editor has a texture ID feature which can be used to precisely assign textures to any shape, and not loose control over that.

Deep Randomization Control

Realism in surfacing comes due the variation and irregularities in a surface, this is a key element! Q-Tile_Pro has an extensive set of randomization and variation control for its surfaces and textures used.

Shapes Have Its Own Mapping System

The Q-Tile-Pro surface engine, has its own integrated mapping system. all patterns and shapes and also the space between the shapes (the “mortar”) made with the Tile editor can have its own mapping, or a mapping that spans over all times, or a mixture of both.

Use Any Number Of Textures or Shaders

Q-Tile Pro can place “any” number of textures and or c4d shaders or mixes of both, only ram is the limit. You can use the c4d layer shader, c4d noise, bitmaps or any other surface shader in it. One can also automatic load a full folder of textures for easy and import a large number of textures at once click.

IDEAS OF USAGE

Building Facades

Facades

Tiles

Floors

Parquets

Wood Floors

Roof Tiles

Pavements

Bricks

Panels Roofs

Concrete Tiles

Stones & Marble

Asphalt & Concrete

Plaster

Gravel

Sand Surfaces

Carpets

Abstract Shapes & Art