The UV Spline Mapper is a powerful revolutionary plugin

that allows MAXON CINEMA 4D users to control and modify the UV-mapping of an object just by using a spline as guide.

05.09


 

With the Spline UV-Mapping plugin for MAXON CINEMA 4D you can create UV-coordinates for any mesh simple and fast. This will allow you to use UV-mapping on meshes that were created with 3D-scanners, metaballs or similar techniques. The U-coordinates are placed along a spline object you define; the V-coordinates can be set by spherical or planar projection.

bent

Simply right click on the object you want to edit and select the “Spline UV-Mapping” tag from the context menu. Create a spline object that follows the shape of your object and drag & drop this spline object into the plugin tag. UV-coordinates will be created based on the shape of this spline and it’s rotation.

The created UV-coordinates are stored in an UVW-tag. After you have created the UVs you can simply delete the plugin tag and hand your mesh over to the texturing, animation or rendering pipeline. When the Spline UV-Mapping plugin is applied all texture tags of your edited object will automatically switch their projection mode to “UVW Mapping”.

round_elements

Create quickly architectural elements by simply texturing them right and avoiding heavy redundant geometries in your model. All you have to do is select the edges that you want to use, convert them to a spline a drop them in the UV Spline Mapper tag. This workflow will be so fast to pick up and you will wonder why you did not buy the plugin sooner.

twist_all

You can use the plugin also to modify the correct UV layout that you have applied to your model, just like in the example above where we have used a simple stripy shader and twisted it using the UV Spline Mapper advanced knot controllers.

twist_03

All the functionalities of this powerful plugin can be yours for only € 89.00 Improve the way your models look like now!


 

Buy the UV Spline Mapper here

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