1660h

We put thousands of work hours over more than 1 year of work into GEOtexture. It is a tool that we wished for ourselves for long, it fills a gap in C4D and opens totally new ways to build up elements within c4d, in an easy and effective way. As always with our tools it comes with deep randomization and clone color control!

55+

GEOtexture comes with 55 example ready to use file setup – and starter leaning scenes, for you, and a good starting point to get straight into it. And you can create seed geometry libraries and reuse them any time instantly with GEOtexture (fences, railings, facades, roofs, architectural elements, pavements, rails, stones, floors, vegetation, etc…)

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Use objects like a texture – let them flow, deform and scatter in texture space along any surface (or between 2 surfaces) – with deep color/texture/object randomization control & border detection!


FROM ARTISTS FOR ARTISTS

Made by 3d C4D artist for 3d C4D artists! We are long term C4d users ourselves since C4D v7, and make the tools we think are needed for C4D.

FRIENDLY & PERPETUAL

Our products offer friendly and PERPETUAL LIFETIME licenses which never expire! You own your plugin license. We also include 1 year free support & maintenance for all. See also the very affordable Multi seat license offers!

MADE FOR C4D - SEAMLESS INTEGRATION

GEOtexture is a c4d native tool, deeply integrated into Cinema 4D supporting R18,R19, R20 and R21,22,23,24 win & OSX

LET IT FLOW!

GEOtexture is a c4d deformer to use geometry like a texture. let your c4d objects flow along the texture space!

control and randomize any aspect, by value, texture or fields.

L E T  G E O M E T R Y  F L O W  A L O N G  T H E  S U R F A C E  -  L I K E  A  T E X T U R E

Q-GEOtexture | Let it flow !

Geometric deformation & cloning in texture space (deformed & instanced modes)

Q-GEOtexture is an artistic tool (C4d deformer plugin) to “map” c4d objects to a surface, similar as a texture. This enables C4D artists to build up complex forms and structures – in an easy, procedural and fast but still controlled way.

GEOtexture lets you place and deform (“flow”) any objects or object groups along another c4d surface in it as texture space.

Q-GEOtexture | Examples

WHAT IT IS:

  • A C4D native deformer & cloning tool that works in a surface’s texture (UV) space (Objects “flow” along u and v coordinates like a texture)
  • Place and deform c4d objects or groups of objects, as normal c4d geometry( deformed and scattered), or instances/multi-instances (scattered and scaled)
  • Deep control on placement, deformation and randomization, by value, texture or shader, or by fields (20+)
  • Use textures to drive c4d object color (mosaic effects)
  • Easy map a Material and or a texture(s) or any shaders over ALL clones (!), all render engines that supported for this feature (known from forest pro in 3dsmax)
  • Border and corner detection, to place special objects on the seams and edges.

WHAT YOU GET:

  • GEOTexture, a C4d native deformer & Cloning plugin for c4d 18-2023.
  • Very details control with deep options for the options how the cloning and scattering happens including
  • Extensive randomization variables, unlimited child objects, special border objects
  • Resulting Geometry, and the UV remapping feature work with all render engines (C4d, Physical, Redshift, Octane, Corona, V-Ray, Arnold, Maxwell, Cycles)
  • 55+starter scenes and/or “seed” setups free included.
  • Life time perpetual license, based on your c4d serial or Maxon user id (21+), no online connection needed.
  • 1 year support and updates free included.

Q-GEOtexture | usage example

 

  • Building facades
  • Glass facades
  • Wood facades
  • Floors
  • Parquets, wood floors
  • Tiles
  • Roofs, roof tiles
  • Glass roofs
  • Railings, fences
  • Architectural constructions
  • Curved walls (also complex ones)
  • Stone or brick walls
  • VFX Animations

USAGE FIELDS:

  • Historic building elements
  • Technical constructions
  • Curved elements with structure or cutouts, laser cuts etc
  • Trusses
  • Stairs, free form stairs and ramps,
  • Railways
  • Floor elements
  • Streets, street elements
  • Pavements
  • Paneling
  • Woven stuff
  • Metal meshes

 

  • Furniture
  • Chesterfield leather parts, etc.
  • Carpets
  • Interior design
  • Jewellery
  • Frames (border & corner detection)
  • Abstract shapes, art
  • Scatter plants, trees,
  • Grass (with border detection to place small patches on the surface/UV edges),
  • Garden elements, stones,

WHO MAKES THE PLUGIN:

  • The producer, Qucumber.at is a subdivision of LAUBlab alpha GmbH, based in Vienna, Austria. They are doing Archviz since 1997, and C4D plugins since more than 15 years.
  • We use all our plugins ourselves in our archviz studio “archaic.at”, our plugins like Q-GEOtexture, Q-UV-Spline Deformer, or Q-TILE-PRO are here to stay for long time, and all plugins made by our developer team, will be updated also for future c4d versions.
  • Stephan Laub, the CEO of the company, is trained architect, and doing visualization since 1997 and c4d artist since c4d v7.
  • The Plugin idea & concept is created by Stephan Laub (CEO & lead artist of qucumber.at). The qucumber.at development team is “REMO”/Remotion4d (Igor Schulz) & Renato Tarabella.

Q-GEOtexture | features

SCATTER & DEFORM ON SURFACES IN TEX SPACE

Q-GEO|texture is designed to let you create complex and detailed 3d geometry and structures, out of simple base geometry – in any very easy way in a few clicks!

It allows you to place, deform and scatter c4d objects or full groups of c4d objects onto a surface, similar to a texture. You can choose between deforming the actual geometry, “let of flow” along it, – or to place and scatter render(multi) instances along its texture space. In any case with controls similar to mapping a texture (size, repeat, space between  repeated items, randomness)

DETAILED ALIGN FUNCTIONS FOR DEFORMATIONS & CLONES

Important is that you can also control in detail how the placement and/or deformations take place, in relation to world or local coordinates , axis or planes.

to build up many real world geometry, regardless of the base surfaces curvature, you want to align the cloned geometry, to certain planes like the xz “ground floor”, or certain coordinates axis, the deformations or placements orientation is then adjusted to your align settings!

CONTROL & RANDOMNESS BY TEXTURE & FIELDS

To give you full power on how your geometry is placed and deformed along the base surface, GEO|texture allows you to control or add randomness via texture input, or in c4d 20 or higher also with using fields as input. you can control sizes, placements, rotations, offsets, color, mapping, etc, and of course also any randomization for further realism is possible in detail, to your needs. In fact we added all controls we could think of, – if you can suggest us more just  tell us, we will add them in an update!

SCALE & DEFORM BASED ON 2 SURFACES!

To give you even more control and possibilities with GEO|texure, we added the  function to use a second base surface (“limiter object”) to let you define the size and deformations of all objects with the help of a second, free form surface. It offers 2 modes, either via a 2nd texture space/mapping, or via a ray hit detection.

that way you can control all deformations, sizes and cloning to a next level! (atm in 1.0 this works on deformed objects, in future also on render instances)

CONTROL OF PLACEMENTS VIA TEXTURE OR FIELDS (C4D R20+)

In GEO|tex you can add as many geometry seeds as you want to deform and scatter them along texture space. To define which clone of the source objects or groups are placed on which parts of the mapping/base surface, Geo|tex allows you to control this not only by randomness, or cyclic placement, but also via a bitmap texture or shader as input (using the textures grey values), that way you can build up things out of many “seed” geometries, and still define precisely where which piece should have its place!

MOSAIC EFFECT

Mosaic effects are often nice and can make nice effects fro many uses. GEO|texture  has this feature build in. – Similar to Maxon Hair, you can use a “base texture” mapped onto the UV space of the base surface,  to drive the base color (c4d display color) of the individual GEO|texture clones. This provides a mosaic like effect.

To render it use the c4d display color shader in engines that support native c4d shaders, or use the mograph color support in other engines like redshift p.e to get the mosaic coloring into your favorite engine!

MAP UV/TEXTURES OVER ALL CLONES IN 1 CLICK

A very new and thrilling feature is the ability to make a bitmap or shader over all clones using one single uv map! this works also on render instances! Many admire and know this feature from the famous 3dsmax plugin Forest pro, – now also all c4d users can use that direct and very simple in c4d on any clones or deformed objects via the GEO|texture plugin! you can map a logo, an image, a shader or what ever over your scattered geometry without the need to use any tracks or complex hacks, it works in any render engine, as it uses the normal uv mapping of the source clones for this effect!

BORDER & CORNER DETECTION

GEO|tex has a nice helper feature to place a certain special geometry on the seams of the UV texture space. this is often helpful for building up your contributions or placements and can save time. in addition to the border detection of the uv map it lets you also place special objects on the corners of each texture. You can also choose to place objects ONLY to the border or corners, and a border size value can define how many uv rows will be used for the border geometry.

Friendly PERPETUAL Licenses

We offer classic perpetual licenses which never runs out! We tried to price the tool very fair, even though it was very much work to make it. Q-Tile  Pro was made with passion and thousands of work hours had been invested. One should be able to get in the cost in one or very few projects. We are convicted that Q-Tile-Pro can save you a lot of time in your projects and bring your surface and material quality to a next level.

One year free updates and support are free included, after that we will offer very fair priced update options.

For team or studios that need more than one License we offer very attractive bundle prices!

Q-GEOtexture | LICENSE & PRICE INFO

The Q-GEO|texture plugin runs free within Team render or render nodes. It never expires. It does not “call home” and doesn’t need any online activation! It is allowed to install floating on 2 Computers (“notebook” licenses) per licenses, but run only 1 at a time of course.

It runs in C4D r18, r19, r20 and r21,22,23. For r18- r20 it takes your first 11 digits of your c4d serial to generate its license, for r21,22,23 your maxon User ID (you get that via the c4d extentions menu/tools/export license overview). Please note that the special priced bundle/multi license options do need to be licenses for the SAME MAXON profile ID in C4D r21/22/23.

MEGA TILE BUNDLE

€199.- Q-GEO-texture & Q-TILE-PRO (FULL BUNDLE!)
  • Get both, GEO-texture plugin AND the Q-TILE-PRO plugin, at a greatly reduced price!
  • SAVE 68.- Euro!
  • Special reduced intro price for limited time (normal price woudl be 267.-Euro)
  • includes the FULL GEO-texture (worth 99.-) & the FULL Q-TILE-PRO BUNDLE with all Libraries ( worth 169.-)

Q-GEOtexture | GALLERY

Q-GEOtexture | our "Geotex" Pinterest Board [excerpt]

DIFFERENCE & REPETITION -THE CREATIVE GENE THAT BUILDS THE WORLD

On the right side you see one of our Q-GEOtexture Pinterest reference collections. It shows well the many usage possibilities for Q-GEOtexture – as one can see a many structures from real world are made of repeating elements or structures that have some randomness in their repetition. With Q-GEOtexture you can make a wide field of these structures in an very easy way, with a good workflow native inside C4D without having to leave the C4D app:)

Q-GEOtexture | FEATURE VIDEOS

See below some examples of Q-GEOtetxure usage methods in short and easy videos:)

Short headline

Q-Tile Pro help video: Getting started with basics 1

Step by Step Guide, Tile Editor, shapes, GUI, basic settings

Short headline

Q-Tile Pro help video: endless non repeating tex

Endless structureless surfaces, Tile pro using Octane, V-Ray, Corona & RS

Short headline

Q-Tile Pro help video: Corona brickwall example

Q-Tile Pro | making bricks example using Corona v5 and its news 2.5D displacement!

Short headline

Q-Tile Pro help video: Getting started with basics 1

Step by Step Guide, Tile Editor, shapes, GUI, basic settings

Short headline

Q-Tile Pro help video: endless non repeating tex

Endless structureless surfaces, Tile pro using Octane, V-Ray, Corona & RS

Short headline

Q-Tile Pro help video: Corona brickwall example

Q-Tile Pro | making bricks example using Corona v5 and its news 2.5D displacement!

See more Q-GEO|tex videos on our "3dtools team" You Tube channel:

Q-GEOtexture | LICENSE & PRICE INFO

The Q-GEO|texture plugin runs free within Team render or render nodes. It never expires. It does not “call home” and doesn’t need any online activation! It is allowed to install floating on 2 Computers (“notebook” licenses) per licenses, but run only 1 at a time of course.

It runs in C4D r18, r19, r20 and r21. For r18- r20 it takes your first 11 digits of your c4d serial to generate its license, for r21 your maxon User ID (you get that via the c4d extentions menu/tools/export license overview). Please note that the special priced bundle/multi license options do need to be licenses for the SAME MAXON profile ID in C4D r21/22.

MEGA TILE BUNDLE

€199.- Q-GEO-texture & Q-TILE-PRO (FULL BUNDLE!)
  • Get both, GEO-texture plugin AND the Q-TILE-PRO plugin, at a greatly reduced price!
  • SAVE 68.- Euro!
  • Special reduced intro price for limited time (normal price woudl be 267.-Euro)
  • includes the FULL GEO-texture (worth 99.-) & the FULL Q-TILE-PRO BUNDLE with all Libraries ( worth 169.-)